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(1 edit) (+1)

Can you please tell me what trigger for Syrianna's lever? I accidentally managed to open a room in one of the games, but I couldn’t repeat it in the new game. oh, I found the answer.


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Ask the gravekeeper ;) 

有些小游戏太难了,我能做作弊吗

以什么方式作弊 ?

感谢您的回复。我想我也许可以跳过一些小游戏,直接进入小游戏的胜利

你不能跳过事情,这将破坏很多触发器。

ok,thank you

(1 edit)

so i tryed loading it in joiplay, managed to download it but upon loading the game i was met with a black screen with yellow and white text saying syntax error unexpected token? and i cant move further than that. any thing i should do?

never mind i didn't have the rpg maker plugin installed

new problem: i cant do anything after reaching the second room. cant save cant gamble cant leave. anyone know what i should do?

Weird, it should be working maybe you botch something

(2 edits)

I tried re downloading it and it is still broken

when it breaks it says: "Failed to load img/pictures/T%C3%A9nevor%C3%AB%20S2.png"

When might there be an android version?

Joiplay will solve your issues.

谢谢,终于更新了,非常喜欢它





(+1)

没问题

(+1)

awesome

Not a big fan of WG but the rest of the game is great!

Randomness seems to be the focus of the game? I cant say if I really like it but at least it doesnt bother me

A review of every game:

-Head/tails: fair

-Exp chase: fun, the boss should be stunned a bit after the QTE

-clue chase: horrible first time, and even after it didnt really improved (the timer is useless)

-Blackjack: I didnt understand what the card in the shop does?

-RPG: the ennemies scales way too quick, counter is your only way to survive an encounter with more than 2

-waves: pretty fun, 1.30 min is long tho

-forest escape: hard pass for me, the sound isnt clear

-Expansion cards: fun, reminded me of Growing Rivalry

-Ball toss: If you're only supposed to mash space, its literally impossible


Also I was expecting something for the maid room, or at least the option to growth her

(-1)

Agree with you! Also, in this version of the game there are still several secrets and interactions with the secret key, which is located in Alice's level. I hope Orachi will release a new free version soon!


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Author, you did a great job on the game and I really liked the main idea of your project! However, there is still a lot of work to be done. Brief list of problems with version V0.321 1) there is no final scene after defeating all the bosses (or at least a comment that the ending is in development). 2) No influence of the main character’s height on gameplay (it is used only as currency) 3) Low stakes in games, which forces you to engage in monotonous grinding of bosses. 4) the game slows down in the battle with the water boss and in the maze of the forest boss. 5) a meaningless reward for a secret key. 6) a sad and broken boss with a black ball - if he is not defeated immediately at the 1st stage of growth, then it will be impossible to defeat him later.

Hey  wwwarter:

1) the game is not finished so no ending yet
2) Height influence is already added for Alisa game and Celestria game in V0.4 ( Patreon Version)
3) V0.4 the Patreon version has a height wager increase for higher bets.
4)  Again V0.4 has low quality mode that removes the weather effects that's causing the issue
5) The secret key has multiple ways to be used, returning the key isn't the real path.
6) Again Celestria's game scales with your height the bigger you are the easier it becomes, I also nerfed it in V0.4.

 

Thanks for the answer! I don't expect all this to be added/fixed in a second, I understand how difficult it is to do projects like this. I just expressed my opinion as a player who spent a lot of time.


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(1 edit)

Also, I would like to see the following in the game 1) see the scene of the hero’s complete defeat in a battle with the boss, where the boss becomes colossal in comparison with the hero and personally finishes off the hero in his own style. (It’s also good that the boss visually reaches the final form of growth - this is the end of the hero after all...) 2) a little more logic in locations (for example, in the battle with Alice, add a force shield that restrains her) 3) add more dependence of the boss's growth with his abilities, for example a special attack. This can also be done with the growth of the hero. 4) variety and randomness of battles - a random meteor shower, a gold coin or something else like that.5) change the picture of the trading demon to a more pleasant one. I was forced to look at this creature while saving and loading the game, and it was a dubious pleasure. 6) more plot twists and options for interacting with bosses and more images with their poses. 7) I'm not a fan of BE, and I don't think that all bosses should have huge breasts, even at the final stage of growth, but that's just my personal opinion... 8) you can also add a room with defeated bosses, where we can talk to them or have fun with them more... intimately.
and yes, more emotions of the main character and pictures of her!


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1)  Will not answer this.
2)  Alisa isn't restrained?? it's not sm
3) they already have
4) Randomess isn't always better
5) No some people like WG so she will stay, It's same answer if someone ask me to remove FMG or BE or whatever.
6) This isn't a visual novel adding reaction emotion and more will increase work load 10 times. This is content creep and will not happen.
7) Same as point 5.
8) No cause of lore reasons.
9) same as point 6.

(3 edits)
Point 2 - I meant that Alicia is kept from entering the village by a magical force shield, which she destroys within a minute. It's just strange when the ground shakes and the boss is 1.5 meters tall... Also in that village there is a descent into a dungeon with 4 seals and there are no pictures of the stairs back.You can also add a demonic circle at the boss spawn, which seems to buff the boss (for Sirianna and Alicia) in his dimension (this is a logical question about the strength of the boss when he is 2 meters tall, when your hero is 2000 meters tall...) Sorry for the grammar in the text, I don't write English very well.
(1 edit)
point 5 - I meant that everyone who plays your game will be forced to look at the merchant with saves. I thought maybe it should be made more neutral to improve the experience for most players... anyway, I don't have any statistics on that. It’s just that this character will be remembered by everyone who saves/loads lot into the game.


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when will the android version release if ever?

no V0.4 for us? :´)

Version V0.5 is not released yet.

(1 edit)

There's A LOT of randomness in this game. Not just the typical games of chance like blackjack and coin flips, but nearly every game has a feeling of the house being stacked against you with arbitrary gotchas.

This almost hostile randomness is turned up to 11 with the secrets in this game. If I had not sought out the walkthru on the discord channel, there's no way I would have figured out any of the secrets. This is firstly because triggering some of the pieces to unlock the secrets is gated behind multiple layers of random chance. But then what's most egrigous is that there's next to no feedback that the interactables for the secrets are indeed interactable. No sounds, no sprite changes, nothing. I have no idea how these secrets are intended to be discovered beyond random chance.

The reliance on randomness and generally high skill floor of much of the minigames indicates that save scumming is expected. It's actively disincentivized by the fact that saving costs height after game 7. Which is fine, thoughtful choices and all that. But what's frustrating is that there is no load save function in any of the menus. I have to close the game entirely to reload a save. Needlessly frustrating.

Since the game relies so heavily on directional input for many of it's games (diagonal movement is faster and can't reliably be done by mouse input; qte sequences require directional input), it'd be a huge accessibility impovement to allow WASD for directional movement. I don't enjoy switching my right hand back and forth from mouse and keyboard.

An option for battle animation speed would be really appreciated since Determination is practically necessary to win most fights and it's animation is obnoxiously long.

The story and character design is quite well done. The consistency of the AI generated assets is impressive.

(+2)

Hi BlazeDummy,

Yes this game has a lot of randomness it's a gambit after all.
And most games are not stacked against you,  Most games will be easy to complete by just knowledge or skill. (was confirmed by decent amount of discord)

For secrets yes they are hard to find as it's community effort and people like it. 
It makes everyone work together as a community goal and it's good.
And only 1 secret has a randomized element everything else it's 100% change if found. 

Save scumming isn't expected as the game has been beaten on Lunatic mode where you can't even save. (all girls are knocked out)

I can at a load option that's no problem but will be in V0.5.
WASD is out of the window cause different languages and layout of keyboard
Mobile players etc. If I make it easier for windows I break it for everyone else. so that's a no go.

For combat I will add combat speed option in V0.5


Oh and thank you for playing! ^^
If you have anymore questions or feedback please lemme know. 

Thank you for the reasonable reply. I get that people have different tolerances and expectations for different things. Figured you'd appreciate my first impression feedback even tho my expectations aren't entirely aligned with your creative philosophy. Again, I appreciate your character designs and general storyfeel.

(+1)

Thank you Blazedummy, I will try to do my best to make a great game and I appreciate feedback as long it's constructive and you delivered <3

great game. we will wait for continuation

你还有其他游戏吗

很快《诅咒之塔》将在Patreon上发布(大约3天左右)。

Great game Orachi. Too many complaining in the comments. Lookin forward to v4. Suggestion though. Found secret in the snow game couple times but I can't find it again. Stairs don't show. Found paper about fire in piggy level. Other secrets no clue. Don't want walkthrough, just want hints. Maybe donate function option to let girls give hints? Maybe donate also bring back girls that got small? Make em happy if they are back and give you a hint that way?

Hey Clown! Thanks for playing <3

Donating option can't bring girls back cause lore reasons. For other secret  you have to discover Syrianna secret and complete the secret ending of Lyra's Quest to unlock the 3rd and in V0.4 the 4th secret

Aight, no game hints I getcha. Try again in V4 for me then. Good to know what you said. I gotta make stairs work again, find what I did first time. No feedback in game that tells it. Saw you put out other game too, lookin forward to try.

i play this game but is really dificult can you pls do a easier option (sorry bad inglish)

Confused, there is a easy mode already? is it still to hard?

o its that so sorry i will check it out thank

a and is the easy mode on patreon bucuse im from argentina so i dont have dollars to pay i

(+1)

V0.3 has test version of easy mode, on patreon you have the completed version in V0.4.

So you have to wait friend

(-1)

Can you make this playable on Mac?

V0.4 is playable on mac on Patreon

(-1)

could you consider making this playable in browser or an Android version as i don't have anything that runs on windows?

(+1)

Browser probably not for android I know already few players that play this game using Joiplay on Android 

oh ok thanks

(-1)

so i cant run joiplay on my chromebook is there any other way i can play this?

(+1)

That's using Linux  based OS (ChromeOS), That's not something I can make work.
Sorry, there might be tools around the interwebs to solve it for you.
But honestly I don't know.

(+1)

Btw Orachi update the discord link it expired just to let you know : )

Done thanks

What program have you used to get the images for the game?

Custom Checkpoint and Model in stable diffusion
With pre drawn girls before generation.

I am not really getting why Celestria is shrinking you, i spamming the key and she still shrinks me ;/

Celestria says:

Should the cosmic winds whisper to me that your efforts linger too long, I hold the power to shrink you, 

Meaning if you take to long you will shrink.
That timer goes up the bigger she is.

if Cervon leaves because she gets to small, she takes Firia with her, is that supposed to be like this? XD

Oh that's weird, weren't they perhaps under 60 height?

Cervon yes but Firia wasnt ^^ havent played a single game with her at that moment XD

That's super weird

yeah she leaves whenever someone else in that hall leaves, they reappear tho if you re-enter the hall

I really like Gametype of  the Tower of Endless Shadows, but its so luck based, i have no idea how you should beat 4 girls (625HP) in the third round :(

Life slash is a godsend, but otherwise try to rush one down or try to get counter stance on.

How do you get past the second set of girls?

The second set of girls is currently the limit for free version.

Can I watch some pictures from the game anywear

V0.4 soon to be released on Patreon will have gallery system.

I don't know English, what is the objective of the game? Earn points and keep the three girls small?

The game isn't finish but the idea is to grow and become strong enough to leave the location without breaking the rules as leaving before it's allowed will shrink you to nothingness.

Are there any secrets on second mission, just asking cause I have not found any. Only found the one in the 3rd mission.

Yes there is  a secret on the second map of Alisa

can ya tell me where to trigger those couse i'm lost

They are in the discord, secret walkthrough channel

Orachi when you have completed the full game, would it be possible to release it on Steam for purchase/download? Cause I would put it on top of my wishlist. :3

hmm how would you pay for it?

steam takes care of all that, charge like one month's worth of patreon and you're good

I can't seem to figure out the new games i keep getting game overs

What is the issue friend, are you losing the first 3 games ?
Maybe I could provide you with the information to progress

i can beat those first 3 its the 2nd set of 3 i cant figure out the ones added in the new update

Ah, 

Ma'riskia = She will be sending waves of water locked zombies at you getting hit once will make you drown and lose the minigame so think of it as a bullet hell light edition.
Ravenna = She dares you to challenge her tower and you will have a mini roguelike tower experience gaining loot and power as you defeat more foes until you reach the top of the tower and battle Ravenna herself.
Ténevorë = She is  trying to play Blackjack with a twist as she doesn't exactly knows the full ruling  herself. Try to get 21 points but not over or you lose.

(1 edit) (-1)

Games are too long and hard. Just like real gambling, you lose more than you win. Not enjoyable. Also, save mechanic is garbage. 

(+2)

Game times and difficulty is subjective, however I do agree that some games are bit to hard when the girls have grown (cause growth scale mechanic) that's why I'm adding easy mode in V0.3 -> V0.4 that removes the scale mechanic.

For save mechanic : saving for 8 first games is totally free in V0.3 as after that the 5 win bonus will cover the cost of saving, the shopkeeper needs to feed on something ^^

Are you happy with the answers?

(1 edit) (-1)

this game engines random variable feel like a bug, I tried random 1...6 but the thing is: the variable never over than 3, 4...6 are never hitted.

(+1)

I'm confused, what random Variables your talking about?

(1 edit) (-1)

1st game , I set head for 3 win 3 lose price by using 1...6, 1...3 for win 4...6 for lose ,win is 25 50 100 same to lose 25 50 100.

then I found I always hit 100 win then 25 win last  50 win. never hit any lose.

(+1)

First game coin flip is only 1 or 2 for head or tail.
So I'm confused what you mean

How high the height of this game can trigger the ending.

There is no win ending yet as I'm releasing sections of the story over patches. in V0.4 I will add a "you win ending" if you beat all the girls but it's not cannon and only temp

Question. When I try to compete against Revanna in the tower of shadows, do the stat increases in attack, mana and HP remain permanent? And if so, Do they stay even if I lose? 

Or is Height the only stat that retains its increases?

Hi Speedking,

Ravenna tower will reset your stats every time you go outside.
and yes height is the only stat you retain.
This is done so next time you enter you don't one shot the enemy.

(-1)

lifespam , allrestore and ATK is the only things you can have to keep you alive.

if you chose others too much  them you will be overrun.

No hint on where or how to find the key, played for way to long so I gave up.

full walkthrough on my discord for the secret

there is a hint but 1. it isnt that good, 2. hidden in a regular decoration asset similarly to items in the snow minigame (the one where you need to survive or make a torch), i only found the HINT it because i grinded till 600 height, saved and then interacted with everything on the map without caring if im caught or not, still havent found the key tho! :)

Ravenna is impossible, its so hard to fight battles with 5 enemies and once you reach the top there is no way to defeat the bullet sponge when she has 5000 health
One of Alisa's maps has moving pigs which can block your road which is RNG Bullcrap
and Ma'riskas waves move so fast and you have to last for so long

Also, Alisa is just, you will only loose, if you get caught once but succesfully beaten you will be in the negative earnings
it is also annoying that you can walk into the sides of Ma'riskas waves, say i manage to squeeze between the waves but then my characters walks into the side of it

(1 edit)

and i have no clue what to do with the "fake" key or if i even have it, doesnt appear in battle inventory

Hi MrMatt,

5 enemies aren't possible to get on a floor, only from floor 3 onwards in Ravenna's game you can get 4 enemies at max.
Ravenna is can be defeated as the player gains power through the floors. you could take a rest on floor 3 but be careful as the monsters might ambush you.

The pigs can be killed if your above 400 height and just Squash them

For Ma'riskia you have to stay calm and in the middle only move when something spawns in your way. For V0.3 I added a (beta easy mode) for test and Ma'riskia is one of them getting hit.

Correct Alisa will drain you if you get hit, that's most crucial thing to avoid in her game.

For Ma'riskia map I indeed add move out from spawn location 
As they can spawn on top of you and instantly make you lose

The fake key is hidden item(you can't see it in the inventory) for Lyra's quest but she doesn't say anything about it, perhaps it's not the right key.

Does these answer your questions?

i have gotten up to height 500 (maybe 570-ish) by playing blackjack and have not seen any Squadh ability, in fact i have not seen any change in stats and the player character picture has not changed till the hoodie-ripped one

With Alisa i meant that she wont give back the height she drained when she is defeated, from what i remember she drains like 40 but only gives back 30, not sure about the exact numbers, but that means that if you Get caught twice you should just restart

That was the only key i could find, doesnt help they there is no option to ask Lyra „hey, i found this „fake” thing, is this the one you’re looking for?”. I searched Alisa’s maps looking for another chest but couldnt find any

The Squash is only for the pigs, just press spacebar in front of them.
She Drains 30 height and gives 40, so it's reverse :)

For Lyra's key I won't tell further in public chat as it's a secret.
Don't want to spoiler things for people that want to discover it themself.

But one thing It's in Alisa's map

Can I add Android?

(+1)

Sorry, I don't understand what you mean.
Are you asking if you can on mobile?

(1 edit)

tried to play the second game. this happened after reloading my save.


'failed to load'

'audio/bgm/Field1.ogg'

and there's no WWW folder in the files, so i can't add a custom track to add the music in myself to fix this. so now the game just doesn't load at all

Nevermind: music just fails to load A LOT.

Just curious did you use F5 at all? 

If that's the case that's indeed a bug of the engine.
afaik i fixed that in V0.3

Height: 250

Games Played: 8

When your in the Mainhall and check yourself the player model will be shown in Syriannas position area. After dialog is over and player model gone,  Syrianna wont apear again until you change location. ^^

Syrianna Height: 245

(+1)

Thanks I will look into it

same happens in the other realm with the left girl ^^

(+1)

oh yeah I found the issue when checking for Syrianna so I added solution for both :D

Anyway thanks for notifying me anyway as it makes sure I don't miss things!

(8 edits)

Gotta say it's a big step down with this update so far.

Alisa chase feels miserable to do with the slower speed especially since there seems to be a slight delay after the rooted QTE before you can start moving again. You should also get rid of the level up event at the end as it just needlessly extends out an already tedious game given that it is impossible to fail at that unless you go afk.


The event difficultly in general just seems both too hard and too long for the rewards. I'd suggest either just reducing event time or setting a minimum time needed for reward and giving more size increase for lasting longer.

Tried the wave dodging one once before getting too small. It was a fun concept but anything reaction base feels terrible to do with this game because the controls are just so slow/clunky and should be a 45s to a minute max especially if a mistake is an insta loss compared to Alisa's game. There should also be an indicator of direction of the new waves. It absolutely sucks when u end up dodging towards one side and then get instantly slammed and lost due to a wave change.

With how tedious it is now.  It's not really tempting to go back and try the other games.

Alisa speed didn't change anything, however I did increase player speed in phase 2 in V0.3, also the delay moves the play there right way (In V0.1 you move random direction based on the last key press) Alisa will be rooted well this is happening.

(the second part) I hope me cutting the timer in half, the level up event is needed as she growth bigger to keep the fight fair. (also V0.3)

Sorry I don't know what event difficulty you mean in what game.
Maybe I can adjust it, if it's the whole game I'm going to introduce a easier mode where the girls won't scale with height. (and maybe remove the lose trigger if you become to small like v0.1) this is currently worked on for V0.4

Sorry again for the bad experience, are you satisfied with my answer?

(1 edit)

The character speed in Alisa's game feels slower to me in the first phase than it was in V1 is what I mean, but that might be me imaging things. 

I'd get rid of the 2nd part of the game entirely personally. It's impossible to lose unless you make a super tight timer which would then make the rng ladder room feel super shitty. Personally I think each game should only be about a minute long max given you will have to repeat each game multiple times. 

By event difficultly I mean the games themselves generally aren't too difficult. Most the difficultly comes from either randomness (the wave game) or the controls of the game itself as RPGmaker games aren't usually meant for fast reactions.

I love the concept of the game though.

Thanks for the feedback,

I do cater to half and half based on length of the minigames.
Some girls have longer minigames and some girls have sorter ones. 
I think that's the best way to make everyone happy. Like Blackjack vs Ravenna.

What is the point of resting in the tower game? I was at 250/600 hp, full mana, "rested", and then after winning the 1v3 fight I'm now 75/600 hp with no mana. Clicking the rest button just says "can't rest again".

I got cheated.

It follows D&D logic as resting in the tower you might get ambushed and able to take limited amount of rest.
Also Ravenna warns  you about it:

At the conclusion of third floor, thou art granted respite for a lengthy rest, yet exercise caution, for the tower's inhabitants may take offense if any intruder slumbers within their dominion. 

Sorry if the you feel you got cheated, the demon girls are mean.

I do feel there should be at least some heal or mana restore if you win. I did read that you might be attacked, but I actually thought it was 100% chance to get attacked and then you get a full heal after. 

In Syrianna's game , when the timer IS on, the game slow a lot but when you leave the building, it's not snowing and the game's speed come back to normal , while in the 0.1 , it was running normally all the Time 

Beside that ,great update , i'm looking foward for more 

(+1)

That's weird, maybe something is eating away from the game what's your fps during her game?
(this is the first time I hear it)

Three Times slower Than in normal (do this with Ma'riskia game Also) 

Maybe it's juste my pc but when Ma'riskia game IS during 4min30s instead of 1min30s , it's a lot harder because in her game , only the timer runs slowly i feel 

(+1)

That's weird, honestly I doubt it's the game, I never heard anyone having the game slow down. but just incase what are your specs of your pc.

I have 4GO of RAM, i don't know if you want anything else , but i put it in a file , for 0.1 i just play when i download all , i don't think it suppose to change anything but in case , i tell you

Hmm.. sorry I can't figure it out why it's causing it.
I have been checking if there are any cause that maybe the game might be leaking memory without succes.

If you start up the game and press F2 on your keyboard you will get a FPS counter on top, during Syrianna's game can you check when you having a slowed down version what the counter says and shoot that to me. 

Thank in advance

Trying this out, I can say that its extremely difficult, perhaps too difficult.

A coin flip game is ridiculous for this style of game, with a 15 wager it takes too long to reduce to 0. The main lobby is tedius but otherwise easy. 

Ma'riska took extremely long to get a single clear, as there is no indication of where the enemies come from, thus making an instant loss the more common scenario. Every mini-game takes too long to complete effeciently, and I think a stronger payout is necessary. 

Ravenna was the most fun out of all of them, as she could be challenging for risk, or full combat and take longer. This was done well.

Tenevore was... eh. Blackjack is always hit and miss, just as bad as the coinflip, but you can't exactly make it easier. I just think once again, allow a higher wager for confident players.

(+1)

In V0.3 I added a ! marker above player  ahead when the waves about to change.
Mini game length is always hit or miss, some people like it and some people don't.
Same goes for difficulty as the general sense = "It's to easy" .
That's why I add easier games in between harder ones
And shorter games between longer ones

Not all mini-games are for everyone and will never be the case.
I can't please everyone with everything and that's harsh reality.

On a side not V0.3 has a custom wager girl as test (and it's extremely buggy)

Hope your happy with this information?

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